Publisher: Majesco
Developer: Pipe Dream Interactive
# of Players: 2
Category: Classics/Puzzles
Release Dates
N Amer - 08/14/2001
Fortress Review
Ah…
I remember the first handheld system I owned – the first Game Boy. The several
shades of green and black graphics, the novelty of having several different
games to play on a screen no bigger than the palm of my hand, and, of course,
perhaps the most addictive puzzle game of all time: Tetris. I wracked up quite a
large amount of time playing the original Russian enigma on every level -
the reward of seeing the Space Shuttle blasting off (only seen when you
won at the most difficult level) becoming commonplace.
Now,
I revisit the blissful hours of fast paced piece placing, with a new twist, a
form of “combat Tetris” if you will. Don’t let that comparison fool you
into thinking Fortress is just another Tetris clone – because it has more to
offer. Placing your pieces is only the beginning….
In
Fortress, you can play against the computer or against another player through a
link-up in one of four settings: Prehistoric, Medieval, Pirate, or Space. Your
goal? Successfully constructed pieces will create walls and towers, while pieces
that would normally be squares in Tetris appear as weapons, defensive/repair
units, or bombers. You need to build and fortify your fortress of choice as
quickly as possible in order to inflict the most possible damage on your
opponent and to keep your own fortress in good repair.
Walls
and towers are determined by the way you place your pieces. Once you place
pieces to create something larger than a 2x3 grid of squares (like Tetris,
little squares make up the main shape), you can form a wall section. If you
construct something of the 3x8 size, you create a truly useful little structure
– a tower – from which large offensive “monsters” (ufos, dragons, giant
parrots) can be summoned to wreak havoc on your opponents fortress.
If
you do not use your pieces to create wall sections of towers, they remain in
their “grid” form, and this is not a good circumstance for this will leave
your structure vulnerable to attack. If the enemy bombers hit these pieces, they
become “RUBBLE” and any type of pieces you try to place atop the rubble will
also become rubble. This is where the Twerps come in.
Twerps
are your offensive and defensive pals in your fight to build and maintain your
fortress. As mentioned before, these units will come in the form of a square.
You will have a choice, as some of the pieces fall, to make your garrison one
for either attack of repair Twerps. Some squares, Bombers, will be a one time kamikaze-type
Twerp in which you can target your opponent’s castle for an area of heavy
damage.
There
is a very slight learning curve to Fortress, but once you play the game on
“Easy” and take some time to watch your computer opponent’s strategy –
you sort of get the knack for the game. From that point on it’s all about how
fast you can get your pieces into place. It sometimes seems as if your opponent
moves unnaturally fast – which was aggravating at first, but then again, I’m
glad it wasn’t so easy that I didn’t have a goal to work toward.
Graphics
wise, Fortress is simple, but not in any way sub-par. The intro and some of the
summoned “monsters” are crisp and clear. It’s made to be a puzzle game,
not a dazzling eye candy action or adventure – so there is obviously less
variety that some genres. There’s a negotiable bit of slowdown when the
screens get really packed. The sound is nothing spectacular with one theme song
for each level and some suitable sound effects, but once against pretty much
typical for the genre.
Replay-ability?
Well this will largely depend on what kind of games you enjoy. Obviously, if you
are not a big Tetris-puzzle-type game player, you probably won’t enjoy this
title once you’ve won all the levels. With only three game modes [battle,
blitz (which includes more weapons), and tournament (two-player)], the player
who seeks a large variety may relegate this title to the shelf sooner than they
would like. Also, there is the overall feeling that you wished a little more had
been added overall to increase the overall value of the title – aside from the
couple staple changes to gameplay, the visuals changes are purely surface and
there is not much variety to the different levels.
All in all, Fortress is a sure win for those handheld players who occasionally like to spend a few hours whittling away at a hopelessly addictive and seemingly otherwise infernally simple puzzle game. It’s a cute and solidly built game whose only downfall is that it may not appease a long-term appetite for many gamers.
Gameplay: 7
Fortress
is a game for puzzle gamers – and it won’t hold lasting appeal for any other
kind pf player. The actual game play does not change depending on the setting
– the four different settings all play exactly the same way – there are just
different names and looks for the same elements. Non-puzzle or non-Tetris fans
may not remain interested in the title once they’ve won each of the settings.
Graphics: 7
There’s a cute cartoony feel to Fortess, and the graphics are clear and pretty
much what you’d expect for a puzzle type game, as well as an early GBA title.
Sound: 6
The music and sound effects for Fortress are pretty simple and the basic
essentials.
Difficulty: 8
The difficulty is geared well enough that you do not get immediately
discouraged. You will probably play the Easy level the first couple times to get
the hang for the strategy and then move on to win each as your skills improve.
Concept: 7
Fortress is, at it’s core, combat Tetris
in a very cute packaging. It adds enough new elements to keep it from
feeling like a remake of the classic, and it holds the same potential to be
addictive to the right players.
Multiplayer: 7
There is one multi-player option where you can link up against a friend and play
against them instead of the computer.
Overall: 7
Fortress is a fun game and will undoubtedly please quite a few gamers who fall
into the niche market - it will probably not convert people who would not
normally play Tetris-puzzle games. Just like Tetris, I found myself losing a few
hours in a mad obsession to beat the next level. The biggest factor in how much
you will love (or hate) this title depends on whether or not you feel that the
title holds enough long-term bang for its buck.
Fortress Comments (0)
GameZone Review Detail
| Gameplay | 7 |
| Graphics | 7 |
| Sound | 6 |
| Difficulty | 8 |
| Concept | 7 |
| Multiplayer | 7 |
| Overall | 7.0 |
7.0
GZ Rating
7.0
ESRB Rating
No Descriptors







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