Publisher: Bam! Entertainment
Developer: Graphic State
# of Players: 1-4
Category: Action
Release Dates
N Amer - 04/15/2002
Star X Review
When the Game Boy Advance was launched, Nintendo
touted it as a 2D platform only, but since its release many developers have
incorporated polygonal elements into their games. Bam Entertainment Inc. has
published the first true polygonal game for the GBA entitled Star X. Graphic
State Games developed the game from the ground up to push the limits of the Game
Boy Advance hardware, and they have created a truly magnificent game.
It is a joyous occasion though out the galaxy since meeting a new race, the
Karask's. You, a pilot, have been given the task of escorting the ambassadors
from the your home planet to the Karasks' planet to discuss trade relations and
setting up an alliance. As the weeks pass by, you become aware of the Karasks
true intentions for wanting this alliance. They do not want interstellar
trading, alliances, or any sort of friendships; they want to enslave the entire
human race! Upon hearing this diabolical plot, you hurriedly go tell this urgent
news to the rest of the crew. Before the news could be passed on, the Karash
discovered that you found out their evil schemes, so they kill the entire
diplomatic party, and replaced them with there own people. You are now the sole
survivor and it is your vital mission to get off their planet and warn your
people of the impending doom.
This is the first attempt to make an entire 3D world on the Game Boy Advance,
and Graphic State did a really impressive job with the limited capabilities of
the hardware. While the graphics are not anywhere near the GameCube's standards,
it looks slightly better than Star Fox for SNES. The frame rate in the game
remains smooth even with multiple enemies on screen and the numerous explosions
that occur. The level of detail for this type of game is outstanding. The ship
and enemies are clearly distinguishable. The different environments that the
players will transverse are done really well and they are also varied to help
drive away any repetitiveness. To make the game even more realistic, there are
shadows that each spacecraft project on the bottom surface that help the player
keep track of who is behind them. Even though the explosions are only sprite
based, it really helps set the overall feel of the game and gives it that extra
sense of reality.
While the game is still on rails, meaning that the game is forcing you to go
forward, so the player can only move up, down, left, and right; the controls for
the game are really solid. All the buttons on the GBA are used in the game to
shoot, speed bursts, air brakes, spin craft around, and fire smart bombs. Only
area for complaint in this department is that it's extremely hard to pick up on
how to aim and hit each target while also trying to move your craft out of enemy
line of fire. After a while the targeting becomes easier and the game then
becomes highly enjoyable.
Each alien world that the player will fight in is different than the other which
helps keep the game from being repetitive. While the game is still mostly a
rail-based game, every few missions the gamer will be presented with a different
type of mission. The first one the players will come across is set up like this.
You are in deep space and your mission is to destroy all the mines in a certain
time limit. What makes this one mission different from all the others is that
you have full 360-degree movement. While destroying those mines, the player will
also have to dogfight other spaceships trying to prevent you from accomplishing
this mission. This came as a surprise and a much welcome treat to the other
mission types.
The only true let down in this otherwise splendid game, is the fact that it uses
password saves instead of battery back ups. Each password is long and very hard
for a person to remember while on the road. This is can be a huge distraction if
the person is on the road and has no access to pen and paper. The game needs a
battery back up since it is really hard to remember each code.
Star X is rated E for Everyone.
Gameplay: 8.8
Even though it will take a while for the player to come to grips with all
the controls, once they do the game becomes highly enjoyable. The controls are
tight, and the mission are varied enough to prevent repetitiveness.
Graphics: 9.4
The one thing that this game is known for is that it is GBA's first true
polygonal game. This game really pushes the technical limits of the GBA. Each
ship is modeled nicely and easily distinguishable from other types of crafts.
The effects that are used, explosions, shadows, and others make this game very
memorable.
Sound: 8.8
The music and sound effects really compliment the graphics in the game.
Difficulty: 9
Beginners can go into the tutorial mode and learn the basics of the game. As
the gamer advances through the game the goals become progressively
Concept: 8.5
When developing this game, Graphic State gather their inspiration from such
classic games as, Star Fox, Star Wars, and others. The end product is a fine
result and shows what the GameBoy Advance is truly capable of.
Multiplayer:
Multiplayer in this game is available to
where four people can play with a variety of game modes. It was not reviewed at
the time of this review.
Overall: 8.9
This is one game that every Game Boy Advance user must own. They can use
this game to prove to their friends that the GBA is capable of producing 3D
based games. The only thing that can hamper the experience for some is the
password saves, since they are long and cumbersome. Overall I highly recommend
everyone to pick up a copy of this game
Star X Comments (0)
GameZone Review Detail
| Gameplay | 8.8 |
| Graphics | 9.4 |
| Sound | 8.8 |
| Difficulty | 9 |
| Concept | 8.5 |
| Multiplayer | 0 |
| Overall | 8.9 |
8.9
GZ Rating
Can you save the world from the lethal Haraskians?
Reviewer: Michael Knutson
Review Date: 04/19/2002
6.4
ESRB Rating
Mild Violence






Glink It